Sunday, April 26, 2015


Welcome to my final project for the course: Integrating Instructional Technology in the classroom!
You will find the following in these pages:

  •  My CV/resume.
  • Images of my latest art.
  • Images of my students' art from the course Art For Elementary School Teachers,Howard Payne University.
  • My course projects.
  • General reflections of the readings.
  • Conclusion which includes What I got out of the course and what I wished I had gotten but did not.

Saturday, April 25, 2015


Please visit my personal website below and go to the ABOUT section and there you will find my CV

It is way too long to copy and paste here.I am sorry for any inconvenience.

My artwork will be at the portfolio tab

My students' work will be at the ABOUT tab under Teaching Experience pages 1,2,3,4

Friday, April 17, 2015


                       Poetry In Color by Susan Harmon,2015,mixed/canvas,24" x 30"

Wednesday, April 15, 2015

ASSIGNMENT 3:Review 10 apps for Teaching art in the classroom

10 tablet Apps review:
Susan Harmon
Due March 22, 2015
· Overview of app
· Does it work correctly?
·  Any glitches?
· Is it appropriate for teaching and what grade level?
1. is an app where you can make a painting digitally and see it posted in a frame in a gallery. It works well, I created several artworks, paintings only so it defiantly could be used for any age and used in teaching with I Pad. It is great for kids to see their finished work in a frame in a virtual gallery and to give them an appreciation for art in galleries. They can learn about color and making a composition.

2.30 Hands PRO Learning Inc. is an app for storytelling digitally and making visual presentations. You can upload video clips in a presentation with great clarity and it can be published directly into Google docs. Students seem to be enthusiastic when using visual aids to create a project. Students can create pictures and record their voice. It seems intuitive and easy to use even for as young as kindergarteners, but the teacher has to manually add each student account.
3. Tellagami is an app for animation, you create a Gami video as you pick a character and then can record a message or type it and then send it to someone and can save it or post it on twitter or face book, it definitely is easy and fun .It reminds me of the Sims computer game as you can change the clothes and appearance of your character. Pick a mood and a background. It is easy and a great way to share stories and messages to students and between students. A teacher could really reach students with this app.
4. Aurasma is an app which allows students to make book reviews and presentations 3 dimensional by hovering over an image. It is a great way to get information quickly and make boring work interesting that is if you can figure how to use it. But then students will love it. It can be addicting and it makes assignments come alive and book reviews more exciting. This augmented reality so it allows another dimension. It actually seems mike magic when you hold the ipad over a poster and a video comes alive.
 “I started using augmented reality to extend my student's learning.  We started with making our word walls come to life.  During one lesson on weight and capacity, I had my student’s think of a brief way to describe each vocabulary term in the lesson.  I simply passed out index cards and had each child work with a partner.  They choose a word to define/explain.  This entire activity took about six minutes.  They loved it!”

5. BiblioNasium app helps kids find interesting books to read, its free and easy and a great for younger children, ages 6-10 to interact and really get involved with the story .this app really is great for  involving younger children in reading.. This is targeted at younger students and allows teachers to present challenges which are in a specific time period. The students can include books that through have read and it helps librarians especially make reading more fun and thus inspire young readers.


 “For Kids

If you want to have fun reading with your friends, this is the place! BiblioNasium is the first-ever, totally free social network for kids ages 6 – 13.
Connect with your friends – and with great books – right here. Why is BiblioNasium totally cool?
  • You get your very own virtual bookshelf, where you can keep track of what you’ve read, and what you want to read
  • It’s easy to share book recommendations with friends. Plus, you can get your friends to suggest books you’ll like
  • Your reading logs are kept safe online; no more pieces of paper to keep track of
  • BiblioNasium coach (and our favorite chimp) C. Manzee is here to help you and your friends become reading champs
“For Teachers/Librarians/Educators
BiblioNasium is a free, protected social network for children ages 6-13 designed to engage, encourage and excite young people about reading.
Packed with tools – and the power of peer and parental support – BiblioNasium functions as your Literacy partner, helping you quickly and easily build and drive an effective, challenging independent reading program.
With BiblioNasium you can:
Tailor reading programs to students' individual needs
Monitor student reading logs, create reading challenges, help students expand genre choices and tailor reading lists – all online and un-lose-able! Build and administer programs by group, class, grade and by individual student, regardless of reading level.
Track valuable data
Track and get BiblioNasium reports on what each student is reading and at what level, using Lexile® measures provided onsite for thousands of books. Track progress of individual students, groups, classes or grades as a whole.
Keep kids’ organized in their independent reading
BiblioNasium’s virtual bookshelves help kids keep track of what they’ve read, what they like, and what they plan to read.
Foster peer-to-peer support
Kids are encouraged to share book recommendations and share books, building conversation and connections around reading.
Supplement your “team”
BiblioNasium mascot and reading coach Chip Manzee motivates and entertains kids, challenging them and rewarding good reading behavior. Our virtual reading rewards and recognition complement your in-class acknowledgement of a job well done.
As educators, we know that students read better when they do it consistently and as part of a community. BiblioNasium provides the safe environment and support to make a real difference in building students’ independent reading.”
6. StripDesigner is a comic book app and really cool for teaching kids how to create a comic. It has many comic strip layouts with only one simple frame or multiple frames by drawing pictures freehand or using photographs they have taken or importing them from the internet. They create each frame fits and is not necessarily attached to a theme, meaning that each image on each frame could be a drawing and the next could be a photo. Comics are a creative and fun way to story tells for any age but I think it is better suited for older kids. Students can make text bubbles, how fun…and make color gradients to add for effects...only 2.99
Completed Strip Designer comic strips can be shared through a variety of channels including email, Face book, Flickr, and Twitter. Completed comic strips can also be saved as PDFs to store on your students’ iPads or sent to a Drop box account.”
7. Kidblog app is a place where mostly younger students can post and feel safe.

How Teachers & Students Are Using Kidblog:

Creative Writing
Publishing becomes an integral part of the writing process – not an afterthought.Book Club
A perfect way to get your students reading, writing, and responding to literature.Math Problem-solving
Encourage students to solve real-world problems and demonstrate mathematical understanding.Science Notebooks
Help students develop and practice their science understanding, while also enhancing communication.Global Pen Pals
Motivate students to write by expanding their audience beyond the classroom.
8. Poems by Heart app is a great app for ipad for kids to learn and memorize poetry ,the classics, Shakespeare for example. so even though,( from what I have read), many teachers are actually moving away from developing memorization skills in the classroom, this app  could also be a great tool and even fun for “training the young brain “Great artwork, and design and voice recordings is free and works by going line to line and it prompts the student to fill in the words which are missing and then it repeats this process and becomes more difficult and then you are prompted to say it all by heart as a picture of a recording studio comes up and it adds your recording to the library, pretty cool…the glitch is that after the two poems which are free you have to pay 99cents per poem after that.
9. Paper app for ipad is a note taking app for students but really is not just for text note taking, more for students who are older and like more creative note taking, sketching and diagrams but can be used for that but it is more creative because of then tools included. The design is simple and I like that, but you have to buy some of the tools after the trial. You cannot import photos and no edits either and it takes some practice to get used to it. It sometimes blurs when you try to write, you can use the rewind button to redo your work. But I am more used to an undo button, it seems nice for sketching with your finger, the gesture seemed difficult. There are add on brushes and they are free for now. I think it would be best for older kids who use diagrams and sketching and notes without simple words.It are a beautiful though.
10. Mr.PicassoHead app is a fun one. This is so cool. I guess it is better for older kids. You drag the facial features over to your paper, basically you can create different faces using Picasso’s marks and it is a great art history tool to really help the student understand modern art by doing. You press the palette to add color, you sign your name and a fancy signature appears

I thought I would post one I made (below) a great way to sign off on this assignment. It is quick, simple, easy and fun and educational. I am going to teach my elementary school majors this assignment in conjunction with their art history lesson about Abstract Art.
Scribble,2015,Susan Harmon

Wednesday, April 8, 2015


Hi Everyone ,
My name is Susan Harmon. I am an MAE degree student,first semester.I am interested in technology and integrating it in my classrooms online and face to face..I teach at several colleges,online, art courses... and face to face.I am a painter whose work is informed by literature with a focus on emotional mark making.My BFA in painting is from The School of The Art Institute of Chicago and my MFA is from Georgia Southern University.I am excited to meet everyone and learn. Hmmm..something interesting about me?I did spend a year in Australia working on a PHD in studio Art where our art was thought of as research..pretty cool.

Art and Technology Discussion 1

In weeks one and two readings, we look at an overview of the infusion of art with science or technology, the history and future of technological integration in the arts.
  • How do you believe technology changed the way we view art,
First of all, technology has made it possible for us,all of us, to view art around the world with one click.People who may not have been able to financially afford or even find a way to physically go to an art museum, now have access to view museums through the internet.According to the article about Arts Organizations and Digital Technologies,"Cultural organizations like theater companies,orchestras, and art museums are using the internet, social media, and mobile apps to draw in and engage audiences,provide deeper context around art...."So arts exposure can reach out to a much greater population and  is now possible because of technology.

  • How do you believe technology changed the way we make art
ok, from a personal standpoint..I am a painter.I use paint and other media to create emotional art works.I do not use technology in my work nor do I especially gravitate towards artists who do.However,I need to admit that technology has allowed me to digitally photograph my work and look at it from another viewpoint,on the computer, which changes my perspective on the work and with photoshp or paint I can edit and alter my image easily and then go back to my original art and make the changes."Technology has provided the tools,processes,and materials that assist artists in their creative expression"from page 2 of The article,the Future of Technology in K-12 Arts education

  • the way we teach art and teach art?
This is where I use power point for lectures rather than clumsy slides.This where I can communicate with my students via Blackboard and post videos,important handouts and even samples of the work they produced in the classroom to view .We also can show our students important museums in NYC and around the world, to expose them to this experience virtually.Teachers and students can now communicate globally with other..students and teachers around the globe can share lesson ideas,and create collaborative learning experiences.On page 3 of the article,The Future of Technology in K-12 Arts education,it basically states this.

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2 months ago
Susan Harmon 
RE: Art and Technology Discussion 1
Everyone seems against the idea of integrating technology in elementary school art classrooms but if we thought of these tools to not replace using our hands and materials to make art rather to use the tools to enhance the art experience and to engage our students and communicate ,this world is so new it may seem frightening but if we learn and open our minds it could be very exciting for our students and after all isn't that what it is all about?Teaching,I mean?Expanding our horizons and opening our kids minds and of course creating..This could be very stimulating and exciting.


After reading week 3 articles, what do you think of the use of iPads in the art classroom?
My first reaction was really? Once we stop teaching students skills and replace those skills with technology, well ….what would be next? Would we even need teachers one day? Would we be turning out kids who could not even actually physically draw or use actual paint and brushes? But we are not talking about replacing traditional art with technology are we? No… we are talking about enhancing art with the use of technology. As the week wore on and as I read on about integration and the future of iPads in the art classroom, and as I was teaching my course, Art for Elementary School teachers, I started posing the same questions to my students. What did they think of passing out iPads to their elementary school kids to use to make art rather than simply using traditional art materials to create art… and to learn about art and create art in a nontraditional way? Most of them wrinkled up their noses and could not even fathom the idea, however… I started thinking differently about this as my students were presenting their lesson plans to the class. I actually kept thinking about what Suzanne had said….”Suzanne: The iPad is at the forefront of becoming the most innovative and dynamic tool in art education. It can enable students to create and share digital content and media focusing on art and cross-curricular learning” What a wonderful tool this could be for students to be able to push their projects even further and the immense possibilities and exposure and learning tools that these could actually be in the art classroom, especially if used appropriately. For example, one of my students presented a lesson plan where the 3rd graders partnered up and they took turns drawing each other’s hands for a project related to Picasso’s Peace Flowers. Then they continued making the project by switching partners and adding a flower on another student’s paper and so on. Imagine the possibilities that this project could have if we had iPads and we could share our project with other classrooms and globally involve students, and vice versa. This would further engage the students and expand what they could learn from this lesson. I also agree with Suzanne as she says” Aside from being an incredible creative device, the iPad also serves as a tool for collaboration, communication and research.  With apps such as Skype, FaceTime, and Tango, it is possible for students to connect with others locally or on a global scale.”I also like Suzanne’s idea of using the iPad for a blog to keep parents informed about the art activities of the art classroom. The iPad will become more important to art classrooms as a resource with its ability to allow students to instantly be able to visit art museum websites and view, actual artists creating art..It will allow them to partake in global conversations regarding art topics. My students create many presentations and I think with the iPad as a tool this would improve the quality of the presentations. I agree with the statement” iPad Art Room provides resources, ideas and insights for exciting learning experiences that merge traditional art-making processes with innovative content, techniques and ways of thinking.” iPad Art Room is such a great resource. To use the iPad to read iBooks is a great tool.”… a place where the ‘paint and pixels’ can work happily side by side. That is a great quote which says it all…Integration of the iPad helps teachers change the manner in which they teach as shown in the video where with the use of iPad allow students who are shy to be more involved in art discussions..Paper 53 as a sketch app is also a great tool so students do not have to raise their hands any longer to answer..iPads as substitutions for tasks and  replacing actual notes is a great too land of course to be able to access MOMA websites and replacing the art history book to a much more efficient and faster method to find out information. Using iPads to provide more timely and more efficient feedback for assessment purposes  is yet another excellent and efficient way to grade. At this point I am overwhelmed by the unlimited possibilities offered from an integration of technology /iPads in the art classroom .It is exciting albeit it a bit scary for me but I now admit that this would be such a wonderful ,wonderful experience and hope that I can see this happen.

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2 months ago
Erica Abesamis 
Yes, I agree with you Susan! It is a difficult thing to adjust to but integrating technological uses would be beneficial for the students so they can further engage in art classrooms.
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2 months ago
Tyler Humphrey 
I definitely had the same idea as you when starting this class. I thought that iPads would replace working with paints, paper, and other artistic tools. Once I finally read how teachers were using them it opened my eyes up a little to the idea. You have a very positive and creative way of thinking. I do think the project you talked about with the hands would be a good idea especially because it would get the students not just from your class but from all classes involved in a way they could all express their own identities and creativity.
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1 month ago
Denise Davis 
I think that it would be really cool to use the iPads to collaborate on an art project with students from other countries as well.


Interesting Apps for Ipad use in the art classroom
I use the following:
  • Pinterest  and have actually assignment my students to create a pinterest account with at least 3 boards and at least 5 pins on each board with some exciting 2-D project ideas for 4th grade.
  •  You tube to access videos about artists and art history
  •  Art museum websites
  • Internet to access my own website,Facebook

I would like to experiment with the following:
  • Good Notes
  • Time Line
  • Sketch
  • I tunes


Video Gaming as an educational tool in the art classroom

Video Gaming in the classroom as an educational tool.
“Amory, Naicker, Vincent, & Adams (1999) examined four different game types and analyzed elements that players liked most. In this study, students rated a number of game qualities including “the fun aspect, sounds and graphics, type of game, game story and use of technology”; “the importance of some skills [logic, memory, visualization, and mathematics, reflexes, and problem solving]”; “whether the game was easy to play, addictive, too long, challenging, confusing, too difficult, illogical, difficult to play or maneuver and if their performance increased with continuous play.” p 23 of The Journal of Applied Educational technology .It seems that students preferred “higher thinking games” which involved more strategy. This paragraph from our reading seems to highlight some very important elements of video gaming that should help us to determine if video gaming is a right fit for the type of lesson you are planning.
 I found a great use of video gaming at Texas A and M, in the art history classroom.” Art history students are learning about Renaissance art this fall while playing a video game, “The ARTé Project,” a prototype educational game developed by Texas A&M’s new Learning Interactive Visualizations Experience Lab to demonstrate a fun, alternative way to learn.”This is so cool, Andre heads the lab and he is reconstructing a Renaissance Palace in 1500s.It was made for one of those very large art survey classes for non art majors and let’s face it, it is very difficult to stay awake in that class especially if you have no interested or knowledge in art…. ok, ….so.. the students use an avatar to guide them through the Medici palace where they play a series of very short games which introduces them to the Renaissance masters in the Medici palace .Well, to me, it does seem to be more interesting than sitting for over an hour listening to a lecture which many may think is a “boring” lecture. They also can play a game for money, …virtual money( of course )and then they can donate some of the money they win… for example, the famous Baptistery doors is a place where they can donate money but first  they need to find out specific details, like..When the doors were built, why and who built them etc. Some art work like ceramics or tapestry or even wood works, which are not typically taught in the survey lecture may also be covered in the game.I really like this idea, It is so difficult for me to teach art history to my elementary education majors who will be teaching art to elementary school children. I could definitely use a video game  to help them learn and get excited to visit art museums and critique art works.


ReDiscussion versus reviews
Hi, personally I enjoy the discussion as I am able to hear what others have to say and read responses(if there are my ideas.However I can easily read articles and submit reviews..burt I personally perfer the discussio


.We need to begin this discussion with defining Claymation. According to the article, Making Claymation in the Classroomby Melinda Kolk(,
“Claymation is any animation done using a character, or characters, created out of clay. Traditionally, claymation has been associated with the time-consuming techniques of stop-motion video, but with the advent of affordable computers, digital cameras, and easy-to-use software like Frames claymation is accessible to almost every classroom. “
She continues discussing how this art form engages the young student by bringing creativity in the k-12 classroom.
It is an easy medium for even young small hands to mold and use.
It is good for hands on learners and people new to technology.
It can be incorporated into all subjects and make them more interesting.
She goes on to say that this process can help students develop critical thinking and communication skills using a fun way to demonstrate what they have learned.
Let’s face is fun.
The reasons for using claymation in teaching and advantages are numerous.
She continues to say that these are the advantages:
“Getting students motivated and engaged in the learning process is probably the number one reason to try claymation. The content of the animation might require students to create an advertisement for a product, rewrite existing stories with new characters, locations, or endings, or offer a new solution to an existing problem.
  • Claymation is a hands-on activity that engages students, especially kinesthetic learners
  • .•Working with clay characters and models allows students to explore abstract concepts in a tangible way. 
  • •Creating claymations helps students build writing, planning, organizing, and teamwork skills. 
  • Claymation can be applied to almost every subject area and grade level.
  • The process is universal.
  • You simply need to choose the content that is appropriate for your curriculum and classroom goals. Storytelling and creative “writing” are some of the more obvious ways to use claymation. It is also helpful for explanations of scientific processes, human body functions, visualizing mathematical concepts such as fractions, recreating historical time periods and events, and demonstrating physical activities such as proper exercises and stretches.
  • “Collaboration,creativity,learning to discuss and solve problems,This is a very easy process that encourages and takes a team to work together and organization is important.
  • The disadvantages are that is a slow process and it is a bit limiting as what kind of characters you can make
  • .I definaely would incorporate this process in my classroom and even decided to introduce this as a project for my art for elementary teachers as I think they should incorporate in their classrooms.It is very exciting!
  • I am having a bit of difficulty deciding if it should be classified as a Fine Art
  • .I believe it should be considered an art form but  I having some difficulties with the Fine part.  But after researching ODDBALL Films,I have decided it is a Fine Art form as is cinema,photography
  • “Oddball films is the film component of Oddball Film+Video, a stock footage company providing offbeat and unusual film footage for feature films like Milk, documentaries like The Summer of Love, television programs like Mythbusters, clips for Boing Boing and web projects around the world.Our films are almost exclusively drawn from our collection of over 50,000 16mm prints of animation, commercials, educational films, feature films, movie trailers, medical, industrial military, news out-takes and every genre in between. We’re actively working to present rarely screened genres of cinema as well as avant-garde and ethno-cultural documentaries, which expand the boundaries of cinema. Oddball Films is the largest film archive in Northern California and one of the most unusual private collections in the US. We invite you to join us in our weekly offerings of offbeat cinema.”

We are nearly at the end of the course. Our last readings will cover assessment. After reading the articles discuss:
How does technology affect assessment?
Is E portfolio an effective tool? Would you use it? Why or why not? pros and cons of using technological assessment tools.
Be sure to connect posts to the readings.
E Portfolios and Technology in art assessment
How does technology affect assessment?
Let us begin by discussing assessment in the arts classroom and what it really means then we can see how technology affects assessment inthe arts classroom.
Acording to the reading..There are several ways to give performance-based assessments." One is the portfolio. The student (or with younger children, the teacher) collects their best work and saves it for a time when the teacher can sit down with the student and give feedback. The portfolio is a great way to illustrate improvement over time. Journals also fall in this category."...
"  Another assessment is the extended task. These are assignments that are carried out over several hours or longer. They could include poems, collections, models, musical scores, inventions, drafting, science experiments, and of course, an art project. "..
" The final performance-based assessment is called the open-ended or extended response exercise. Students explore a topic orally, or in writing. An oral report from a science experiment, art criticism, presenting arguments, and speeches are items that fit in this category.
Ok so now that we know aboiut art assessment we need to answerr the question can technology affect art assessment inthe art classroom?
"How can technology assist in understanding the minds of children? You can gather a lot of insight by talking to a child at length, but that is often not practical in the classroom. Given the constraints of the classroom, technology can provide another set of ways to assess what children are understanding and learning. It allows for continuing evaluation of the classroom lessons." Technology is just a new set of tools, which will help us,aid us in the process of assessment which can be time consuming and lengthy. We need to remeber that we want assessment to only add to the learning experience of students.
Is Eportfolio an effective tool? Whould you use it? Why or why not? pros and cons of using technological assessment tools.According to the reading.."Technology can also be used in the production of portfolios. There are now available a whole new range of devices that students can use in producing materials for evaluation. Students can use scanners, digital photographs, and computer-generated movies as part of a multi-media portfolio. Speeches, musical performances, and compositions can also be included in appropriate file formats, allowing for the documentation of athletic, dramatic, musical, and other performance-based activities. One of the advantages of a digital, multi-media portfolio is that it can be made available to a variety of communities. It can be designed so it can be reviewed by the student and their teacher, or by their classmates. It can even be placed on the Web, where students work can be made public. This becomes a wonderful opportunity for parents to see and react to their children's classroom work. One major advantage to digital technology is that the work can become part of a larger, broader conversation. Feedback can then be received from an expanding universe of communities."
Yes of course I would use e portfolios and actually plan on implementing this tool for my next classes.